<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Iliad Devlog - itch.io</title><link>https://gutterpunk.itch.io/iliad</link><description>A Retro game that was once just &quot;Classic&quot;  (and then Steve ruined it)</description><item><guid>https://gutterpunk.itch.io/iliad/devlog/1520313/euryale</guid><title>Euryale</title><link>https://gutterpunk.itch.io/iliad/devlog/1520313/euryale</link><pubDate>Mon, 11 May 2026 02:27:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Euryale has been redesigned to have the player use Nyx and his new attack. As such the boss is very different from the original, but I think it&#039;s for the better Change Euryale room now spans 2 screens...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1517411/a-mea-culpa-but-a-valid-one</guid><title>A mea culpa, but a valid one!</title><link>https://gutterpunk.itch.io/iliad/devlog/1517411/a-mea-culpa-but-a-valid-one</link><pubDate>Fri, 08 May 2026 03:47:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>An update The new version is late, here are two valid reasons: I am redoing the Gorgon boss, adding... 3 or 4 phases to it, and it&#039;s starting to be a big refactoring. I have been playing a lot of that...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1500505/sthennos-return</guid><title>Sthenno&#039;s return!</title><link>https://gutterpunk.itch.io/iliad/devlog/1500505/sthennos-return</link><pubDate>Sun, 26 Apr 2026 16:36:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sthenno Sthenno, the 3rd boss and gardien of a Divine Instrument, is back in the game, so this beta is more like what the final game will be so far, in regards of flow. As such, the Walkthrough is not...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1499509/work-continues-without-a-new-version-yet</guid><title>Work continues, without a new version yet</title><link>https://gutterpunk.itch.io/iliad/devlog/1499509/work-continues-without-a-new-version-yet</link><pubDate>Sat, 25 Apr 2026 15:42:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the last update I have removed Sthenno, the 3rd boss, completely from the game because the entrance to his room was awkward and there was no way to fix it in the space I had on the map (read: none)...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1498411/now-15-less-bosses</guid><title>Now 15% less bosses</title><link>https://gutterpunk.itch.io/iliad/devlog/1498411/now-15-less-bosses</link><pubDate>Fri, 24 Apr 2026 14:27:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes Added a move to Doric The Minotaur was confusing due to one of his attack that seemingly broke his pattern (but not really). I removed 2 falling rocks Some minor map fixes in the Minotaur&#039;s la...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1495676/mid-game-fixes</guid><title>Mid game fixes</title><link>https://gutterpunk.itch.io/iliad/devlog/1495676/mid-game-fixes</link><pubDate>Tue, 21 Apr 2026 11:53:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Beta 3 fixes some bugs. Some missing messages The Armadillo enemies&#039; behavior The Octopuses&#039; animation The direction some enemies face when spawned Next build will contain the new backgrounds...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1494982/basic-sword-attacks-and-nyx</guid><title>Basic sword attacks, and Nyx</title><link>https://gutterpunk.itch.io/iliad/devlog/1494982/basic-sword-attacks-and-nyx</link><pubDate>Mon, 20 Apr 2026 16:42:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Feature Basic Sword slash The dodge wasn&#039;t helping battles much, so I decided to add a short range &quot;slash effect&quot;, which wasn&#039;t hard at all as it uses the projectiles system of the Fire and Gold s...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1494276/a-step-back-which-is-a-feature</guid><title>A Step Back which is a Feature</title><link>https://gutterpunk.itch.io/iliad/devlog/1494276/a-step-back-which-is-a-feature</link><pubDate>Sun, 19 Apr 2026 21:41:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have decided to remove the &quot;Alpha&quot; label and go with beta now that some &quot;non-classic&quot; features are creeping in. Beta 1 is the first release that introduce a new mecanic. New features Stepback/Dodge...</p>]]></description></item><item><guid>https://gutterpunk.itch.io/iliad/devlog/1493112/future-state</guid><title>Future state</title><link>https://gutterpunk.itch.io/iliad/devlog/1493112/future-state</link><pubDate>Sat, 18 Apr 2026 14:59:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This new Alpha will mark the last would be a &quot;purist port&quot;, where I was trying to port existing behavior only to keep the port 1:1, but this means that I see some things that sucks and I keep wonderin...</p>]]></description></item></channel></rss>