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Devlog
Darkness no more!
May 25, 2026
by
Gutterpunk
I bit the bullet and took care of the background colors. The game looks much better, even if it's just some gradients with basic parallax. I was testing adding anchored images, like clouds and distant...
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Beta 10 is up
May 24, 2026
by
Gutterpunk
Changes Minautor made a bit easier by adding rocks fragments where the rocks will fall from next Map fixes (including one where you could fall of the map...) Some graphical changes. I juste *hated* th...
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Moving Forward and/to Waypoints
May 23, 2026
by
Gutterpunk
This update completes beta-8, as it lays down the final foundations of the waypoint system. I also added forward dodges, for reasons. Changes Forward dodge Waypoints, tested up to the 2nd boss. Nice i...
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Now 25% snappier!
May 20, 2026
by
Gutterpunk
This update is minimal: It address the most common pain point, the attack speed. I tried to address it originally by giving the attack more range, but the timing of the attacks themselves seems to be...
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Framerate update
May 19, 2026
by
Gutterpunk
That one was a dozy. There is some bug fix, but the most significant change is 60 FPS support, through interpolation. Changes Crawling exploit fixed Pause when on the intro/outro Some missing changes...
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Euryale
May 11, 2026
by
Gutterpunk
Euryale has been redesigned to have the player use Nyx and his new attack. As such the boss is very different from the original, but I think it's for the better Change Euryale room now spans 2 screens...
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A mea culpa, but a valid one!
May 08, 2026
by
Gutterpunk
An update The new version is late, here are two valid reasons: I am redoing the Gorgon boss, adding... 3 or 4 phases to it, and it's starting to be a big refactoring. I have been playing a lot of that...
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Sthenno's return!
April 26, 2026
by
Gutterpunk
Sthenno Sthenno, the 3rd boss and gardien of a Divine Instrument, is back in the game, so this beta is more like what the final game will be so far, in regards of flow. As such, the Walkthrough is not...
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Work continues, without a new version yet
April 25, 2026
by
Gutterpunk
In the last update I have removed Sthenno, the 3rd boss, completely from the game because the entrance to his room was awkward and there was no way to fix it in the space I had on the map (read: none)...
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Now 15% less bosses
April 24, 2026
by
Gutterpunk
Changes Added a move to Doric The Minotaur was confusing due to one of his attack that seemingly broke his pattern (but not really). I removed 2 falling rocks Some minor map fixes in the Minotaur's la...
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Mid game fixes
April 21, 2026
by
Gutterpunk
Beta 3 fixes some bugs. Some missing messages The Armadillo enemies' behavior The Octopuses' animation The direction some enemies face when spawned Next build will contain the new backgrounds...
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Basic sword attacks, and Nyx
April 20, 2026
by
Gutterpunk
New Feature Basic Sword slash The dodge wasn't helping battles much, so I decided to add a short range "slash effect", which wasn't hard at all as it uses the projectiles system of the Fire and Gold s...
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A Step Back which is a Feature
April 19, 2026
by
Gutterpunk
I have decided to remove the "Alpha" label and go with beta now that some "non-classic" features are creeping in. Beta 1 is the first release that introduce a new mecanic. New features Stepback/Dodge...
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Future state
April 18, 2026
by
Gutterpunk
This new Alpha will mark the last would be a "purist port", where I was trying to port existing behavior only to keep the port 1:1, but this means that I see some things that sucks and I keep wonderin...
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